AI Insights · Timothy · April 2022
Top 5 Boat Games on Android in the US Q1 2022
In Q1 2022, the top 5 boat games on Android in the US showed varied performance trends in weekly downloads, revenue, and active users. Data from Sensor Tower reveals key insights into each game's market presence.
During the first quarter of 2022, the top five boat games on the Android platform in the United States exhibited diverse performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at the performance of these applications based on data from Sensor Tower.
Battle Warship: Naval Empire from Special Gamez saw its weekly revenue peak at around $232K in early March. The app's downloads peaked at 2.3K in late January but showed a downward trend towards the end of the quarter. Weekly active users started at 3.9K at the end of December, peaking at 4.3K in late January, and then gradually declined to around 3.1K by the end of March.
Port City: Ship Tycoon by Pixel Federation Games experienced a peak in weekly revenue of approximately $9.5K in early February. Downloads for the app were highest at around 6.7K in mid-January, followed by a steady decline to around 1.5K by the end of March. Active users peaked at 11.1K in late January and gradually decreased to around 5.7K by the end of the quarter.
Sea Port: Cargo Boat Tycoon, also from Pixel Federation Games, had its highest weekly revenue of around $8.3K in early January. Weekly downloads reached their peak at 1.7K in late January, with a fluctuating trend throughout the quarter. Active users showed a peak of 2.8K in late January but declined to around 1.8K by the end of March.
Battle of Warships: Online by MobileGDC had a peak revenue of approximately $4.9K at the end of February. Weekly downloads were highest at around 4.9K in mid-March, with active users peaking at 17.6K in mid-March and maintaining a steady trend around 16.8K towards the end of the quarter.
Lastly, Battle Bay by Rovio Entertainment Corporation saw its highest weekly revenue of approximately $2.3K in mid-March. The active users for the app started at 189 at the end of December and gradually decreased to around 113 by the end of March.
For more detailed insights and data on these applications, visit Sensor Tower.